You will hear of Rabican, of Mazzarin, of Shiver and the Deceiver, and you may get to know more about them later, but what will mostly happen is that they'll remain in the background, escaping the terrors of the I-have-to-explain-everything sickness that affects many writers, specially video game ones. Such detachment and sparseness isn't bad, it's wonderful: the story and characters only tell you the essential, without falling into dull verboseness. ![]() It's slow, it's thoughtful, and not only in gameplay: Myth's storytelling is a far cry from the usual video game trappings, being told mostly by an unknown narrator and some sparse lines uttered by your units during battle. Myth is like God's answer to those who like strategy games, but loathe resource management, as well as frantic paces. Go online and play vs other humans, using either side you wish, in many modes of play, including a game of capture the flag, but with a ball instead. Sometimes it may be to your advantage to let the forces of evil thin their ranks for you. ![]() Take control of the high ground and your ranged attackers will be able to shoot farther distances, but the enemy can take advantage of the same situation. Live long enough and you will face the most powerful of the Fallen Lords. Battle plague-ridden corpses who detonate themselves in ground-shaking explosions, throngs of axe-wielding zombies, floating spectors who hurl poisoned spears at you, and quick-moving magical creatures armed with sharp blades. ![]() You must take control of archers, explosive-throwing dwarves, dependable infantry, and others to stop the horde of undead and evil from overrunning the last vestiges of good in the world. Myth: The Fallen Lords is a Real Time Strategy game which pits the evil Fallen Lords vs humanity.
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